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Improving engineering students’ understanding of classical physics through visuo-haptic simulations

The field of education is currently experiencing a significant transformation known as Education 4.0, aligned with the ongoing Industrial Revolution World Economic Forum (2020). The current trend in education emphasizes a shift from traditional, teacher-centered approaches towards more customized, learner-driven practices (UNESCO, 2023). Simultaneously, technological advancements have shown the necessity for educational approaches that not only enrich learning experiences but also develop a deeper comprehension of complex concepts.

Modern technologies, especially those incorporating haptic feedback and embodied learning, are central to the aforementioned revolution. By integrating multi-modal experiences, these technologies have the potential to significantly enhance educational environments, thereby improving the learning process’s overall quality. According to McLinden et al., the presence of receptors spread throughout our skin and the rest of our bodies makes the sense of touch an effective tool for gathering information Mclinden et al. (2019). When engaging in active touch, a dynamic interaction exists between our kinesthetic system and the surrounding environment. This interaction fulfills three fundamental functions: a) acquiring information about the environment; b) recognizing textures, rigidity, and contours; and c) recognizing related characteristics of objects, such as shape and weight Lederman and Klatzky (2009).

While studies have explored the potential of multi-modal technologies in education, there remains a gap in understanding the full impact of these technologies on students’ cognitive processes and learning experiences (Neri et al., 2015; Shaikh et al., 2017; Yuksel et al., 2017; Neri et al., 2018; Neri et al., 2020; Walsh et al., 2020; Walsh and Magana, 2023). This underlines the importance of further research into how visuo-haptic simulations can be optimized during their development to support and implement effective learning strategies.

This work presents the design and development of three visuo-haptic simulators aimed at teaching classical physics concepts. Through interactive engagement, these simulators allow students to explore and physically experience forces, enhancing their learning experience. The objective of this study is to evaluate the usability of these simulators and understand students’ perceptions of their educational value. To this end, the following research questions were proposed:

1. How does visuo-haptic technology influence students’ engagement and perception of learning fundamental physics concepts?

2. What are students’ perceptions regarding the intuitiveness and educational potential of visuo-haptic simulators?

3. What useful information can be derived from students’ interactions and feedback when engaging with these simulations?

To address these questions, the end-user computer satisfaction survey, proposed by Doll and Torkzadeh (1988), was adapted to assess the usability and perceived educational effectiveness of the simulators. This adaptation aims not only to assist educators in designing multi-modal learning scenarios but also to establish a framework for evaluating the impact of these technologies on the learning experience.

This article is structured as follows: The related work is presented in Section 2. Section 3 provides the materials and methods employed in the study. Sections 4 and 5 present the results and discussions related to the design and implementation of the simulators, according to the feedback and outcomes of the questionnaire, respectively. Finally, Section 6 outlines the study’s conclusions, key observations, and potential directions for future research.



Continue reading open access article: https://doi.org/10.3389/frobt.2024.13056155
Written by Octavio Lozada Flores, David Escobar Castillejos
in septiembre 24, 2024